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  • Autor: Octavous
  • Last version: 2.0
  • files size: 3,80 kB (3 890 B)
  • required: DS 1.11,
  • downloaded: 678

Activates all the displacers in multiplayer map.

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added: 2010-07-09 20:46:19 Last update: 2010-07-09 20:46:19

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Readme-displacers.txt

-Place this in your Dungeon SiegeResources directory. -You will now be able to use teleporters (displacers) whenever you want, instead of having to hit them first. -You will not be able to join multiplayer games unless the host is runing this mod, so if you're gonna go play on zonematch or something, just move the mod out of your resources directory UPDATE: I fixed it so now all displacers work. I saw a post about someone wanting to do this, so I figured I'd take the task. Basically, in the MPworld.dsmap file, every area with a displacer uses special.gas to run a check_bool when hitting a displacer. If the boolean for it has been set, then the displacer will work. I figured instead of going through and changing every single displacer, I could just set the check_bool to see if it's a teleporter asking to check, and always telling it to activate. Well, it worked and here's the result, just had to add a couple lines to one file and every displacer works all the time(I think, haven't tested them all). Questions/commment? Email TeamSwang@comcast.net By Octavous

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