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  • Autor: portent
  • Last version: 1.1
  • files size: 77,11 kB (78 962 B)
  • required: DS 1.10, DS 1.11,
  • downloaded: 1345

Artifacts of an ancient dwarven smith have been found by adventurers fighting the krug in the crystwind mine. When worn on the right finger, these rings enable powerful new skills for the archer. This modification introduces 5 new skills to the archer's repetoire; Multishot, cluster shot, ice arrow, exploding corpse arrow, and stealth. With the exception of stealth, only one can be used at a single time and it must be in the correct slot. Each ability grows as you gain skill in ranged. Multishot now tops out at 6 arrows, with the sixth arrow coming post 100 and the 4th and 5th arrow coming at level 80. Cluster shot tops out at 4 arrows at level 90. Ice arrows chance to freeze the enemy grows with time as does the potency of explosive arrows charge.

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added: 2010-10-12 20:29:41 Last update: 2010-10-12 20:29:41

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ReadMe.txt

######################################################### ######### Advanced Archer Skills Beta 1.0 ############## ######################################################### Files Included in the ZIP: AArchernonpc.dsres AArchernpc.dsres jerena.dsres Description: Artifacts of an ancient dwarven smith have been found by adventurers fighting the krug in the crystwind mine. When worn on the right finger, these rings enable powerful new skills for the archer. This modification introduces 5 new skills to the archer's repetoire; Multishot, cluster shot, ice arrow, exploding corpse arrow, and stealth. With the exception of stealth, only one can be used at a single time and it must be in the correct slot. Each ability grows as you gain skill in ranged. Multishot now tops out at 6 arrows, with the sixth arrow coming post 100 and the 4th and 5th arrow coming at level 80. Cluster shot tops out at 4 arrows at level 90. Ice arrows chance to freeze the enemy grows with time as does the potency of explosive arrows charge. Description of how stealth works: When equipped, you disapear from sight. If you enter a monsters outer comfort zone, you make a check to see if it has seen you(based on your ranged skill). When you enter a monsters inner comfort zone, you must pass a harder check. As soon as you are seen, you unstealth and the monster(s) will attack. If you fire a weapon, cast, attack, or remove the ring you will unstealth. As long as the ring is equipped, you will automatically re-stealth when no monsters are in a radius of 20 game units. YOU DO NOT NEED TO RE-EQUIP THE RING TO RE-STEALTH. The game will check every 10 seconds if the coast is clear and if it is, poof, you are gone. Enabling this mod with or without multishot for NPC's: Place jerena.dsres and either AArcher11nonpc.dsres(for no npc multishot) and AArcher11npc.dsres(for npc multishot) in your resources dir. Temporarily remove any mod that alters merchants on regular difficulty. Start a game in regular mode at crystwind. Shop at jerena and buy the five new rings she has for sale(they are in the misc section). Place any of the rings in your fourth ring slot to enable a new skill(except for the stealth ring, which can be in any slot). After purchasing the rings, feel free to remove the jerena.dsres file from your resources dir and enable any other mods you had. Remember, you must start your game on regular mode to see the altered jerena. Bugs Fixes from multishot version 0: 1. You will no longer fire at gatling gun speed. 2. Between levels 60 and 80 multishot was broken, it should now work. Future Enhancments: 1. Balance. 2. Add some of these skills as spells. 3. Add some chance of error on the multishot and grouped shot skills. ------------------------------------ This MOD hosted by the DS Net Guide [http://www.dsnetguide.com/] ------------------------------------ Note to Webmasters: You must obtain the permission of this mod's author if you want to mirror this file on your site. ------------------------------------

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