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  • Autor: Irwin Ryan
  • files size: 74,31 kB (76 092 B)
  • required: DS:LoA,
  • downloaded: 2392

It greatly improves visibilty range and allows the camera to exceed it's normal restrictions. It works for Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Legends of Utrae.

NOTE:
This is a compilation mod of the Seefar Mod by Jeff Kretz & the Camera Code courtesy of Ikkyo and the Dungeon Siege Revived LOA Mod.

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added: 2010-05-23 17:06:38 Last update: 2010-05-23 17:07:01

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readme.txt

SeefarLOA By Irwin Ryan Original Seefar Mod by Jeff Kretz Camera Mod Code by Ikkyo Testing of LOU portion by El Kabong (iryan@unimelb.edu.au) June 12, 2004 ===================================== I. Requirements Dungeon Siege LOA (version 1.5) II. Introduction This is a compilation mod of the Seefar Mod by Jeff Kretz & the Camera Code courtesy of Ikkyo & the Dungeon Siege Revived LOA Mod. It greatly improves visibilty range and allows the camera to exceed it's normal restrictions. It works for Kingdom of Ehb, Utraean Peninsula, Legends of Aranna & Legends of Utrae. III. Installation and Usage Place SeefarLOA into the DSLOA folder where you installed the game. Ikkyo_loa.dsdll must be placed into the base Dungeon Siege folder, not the DSLOA or resources folder otherwise the camera changes won't work. To access the camera sliders click on the more button in the game options menu. IV. Removal Simply delete SeefarLOA & Ikkyo_loa.dsdll from where you installed them. Note that if you have DS Revived LOA v0.9.0 installed, do not remove Ikkyo_loa.dsdll unless you are starting Revived from a custom folder, otherwise it'll cause some functions in the mod not to work. V. Compatibility & Known Issues Please note that while there's no reported compatibility or known issues with this compilation, there are some things to be aware of. Since the frustrum has been enlarged beyond the normal limit, it will cause additional stress to your video card and framerates may suffer as a result. Additionally since the fog has been pushed back and the camera now allows you to see at angles previously restricted to you, you will see graphical defects such as tiles being rendered by the Engine & places in the World that haven't been tiled at all and will appear as ugly black tiles. The Dungeon Siege Engines pays a heavy price for the ability to have a continuous world and this mod exceeds the limits at which it was designed for. VI. Legal Rhetoric All code and art contained herein is the intellectual property of the author, Gas Powered Games, Inc., Mad Doc Software, and all other persons who work contributed to this mod. You may modify and/or redistribute this work if you properly credit the authors for the work they have done. Dungeon Siege is a registered trademark of Gas Powered Games, Inc. and Microsoft, Inc. I will not be held responsible for any damage this mod may cause to either your installation of Dungeon Siege or your computer. As with all mods use at your own risk and make backups. Irwin Ryan

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