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The Naja is half woman, half Spectacled Cobra (naja naja) and without legs and feet she can't wear boots, and since at least half the helms couldn't be made to fit her, she doesn't wear those either. But she can wear armor, gloves and gauntlets, and can use any standard weapons.
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Readmes
added: 2010-10-10 13:44:58 Last update: 2010-10-10 13:44:58
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readme_naja_good.txt
==== Playable Naja ====
The Naja is half woman, half Spectacled Cobra (naja naja) and without legs and feet
she can't wear boots, and since at least half the helms couldn't be made to fit her,
she doesn't wear those either. But she can wear armor, gloves and gauntlets, and can
use any standard weapons.
Either place the .dsres file in your Resources folder, or make a new folder and use
res_path in your shortcut to point to it.
I've tried her out in Kingdom of Ehb and Utraean Peninsula maps, as well as the
Legends of Aranna expansion, and the Circle of Lorent and Diablo-ish Sieglets.
So far I have not found a way to swap her "shirt" at the same time as the skin, so you'll
have to match them yourselves.
If you use this player with some other mods, she will not work properly because of new
equipment she does not have a matching mesh for, or because of skrit and gas overrides
that are incompatible. (Example: new helms like the Pegasus helm in Elys mods will
disappear when she tries them on, as the game engine will abort the process before she can
drop them because she does not have a matching head)
She won't work fully in Lands of Hyperborea, as she doesn't fit in to the race scheme, and
doesn't have the skrits for the encounters with the other players there. In particular, she
can't get some of the SP quests, because the quest-givers will not talk to her. MP will work
(with the right companions). If you want to use her with LoH, it's also a good idea to
remove the overriding armor templates from the dsres using Tank Viewer and Tank Creator or
Siege Editor to avoid a skrit conflict. She will then appear to equip helms and boots
instead of dropping them, but they will not show.
This is a work in progress, so check back for updates.
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Current "to-do" list
Tune up some animations (I'm not happy with the way she handles a staff).
Review skrit for dropping helms and boots to (try to) avoid conflicts with other mods.
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Build history:
Build 33: Fix shield-only attack
Build 32: Added a8 and a9 armor, headband, thessic and type90 helms.
Build 31: Fixed UV map for a2 armor
Build 30: Changed Movement speed to match rest of party
Build 29: Added green and tan skins.
Build 28: Replaced Hoeing animation, which had gone awol.
Build 27: Fixed mapping of armor changes.
Build 26: Remapped texture and added a second skin variant.
Build 25: Added loop events to some animations.
Build 24: Fixed position of gun/xbow in walk animation.
Build 23: Fixed swapped grips for BattleAxe animations.
Build 22: Changed vertex weighting in wrist area.
Build 21: Replaced fidget animation for shield-only. (was overlaid with "die"!)
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