Download » mods » Buy Mod Spells
Rating: 1+
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- Autor: gpnsatan
- files size: 40,06 kB (41 018 B)
- required: DS 1.11,
- downloaded: 2400
Due to the overwhelming speed of siegelets creation, one modder can't get their new stuffs for people to try them if they want to preserve original npc templates.
New spells are just as hard as rare item to find in shop if the creator's mod didn't modify the shop keeper to hold their new spells.
So here's idea, why not let people buy any spells of any levels in one single mod? In this way any other spells mod creation will need not to concern the availability since any spells can be bought with one mod that takes care.
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added: 2010-10-16 17:43:27 Last update: 2010-10-16 17:43:27
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buyModSpells.txt
Name: buyModSpells mod
Install: just put the .dsres file under Dungeon SiegeResource folder
Description:
Due to the overwhelming speed of siegelets creation, one modder
can't get their new stuffs for people to try them if they want
to preserve original npc templates.
New spells are just as hard as rare item to find in shop if the
creator's mod didn't modify the shop keeper to hold their new spells.
So here's idea, why not let people buy any spells of any levels in one
single mod? In this way any other spells mod creation will need not to
concern the availability since any spells can be bought with one mod
that takes care.
What I do:
I put many spells for certain range limit to increase the probability
or each spells chance to show up. Here's current configure:
Elddim 0-23
Chystwind 24-47
Fallraen 48-71
Meren 72-95
Lang 96-108
every 6 level generate 60 spells in their town.
ie.
[all*]
{
il_main = #spell/0-5;
min = 60;
max = 60;
}
so, theoretically each spell level generate 10 spells in a shop,
which almost every spell from 0-108 have a avg. to show up 1-3 times.
Benefits:
1.Spell mod developer no longer worry about where their users buy their
spells.Just give the spell level and find the right town,the spell show
up in shop.
2.Spell mod developer need not to modify any other original files,just
create the new spell template with new gas file name, then every spell
mod wont conflict with each other as long as they dont modify the npc
templates.
3.One mod for all spell mods with-in level range 0 to 108.
Cautions:
Since every spell level only generate 10 instance, so if certain level
of spell have more than 10 different templates, some wont show up.
So try to avoid that.
Author: gpnsatan
Contact : satan@hc.ethome.net.tw
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