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  • Autor: gpnsatan
  • files size: 40,06 kB (41 018 B)
  • required: DS 1.11,
  • downloaded: 2416

Due to the overwhelming speed of siegelets creation, one modder can't get their new stuffs for people to try them if they want to preserve original npc templates.

New spells are just as hard as rare item to find in shop if the creator's mod didn't modify the shop keeper to hold their new spells.

So here's idea, why not let people buy any spells of any levels in one single mod? In this way any other spells mod creation will need not to concern the availability since any spells can be bought with one mod that takes care.

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added: 2010-10-16 17:43:27 Last update: 2010-10-16 17:43:27

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buyModSpells.txt

Name: buyModSpells mod Install: just put the .dsres file under Dungeon SiegeResource folder Description: Due to the overwhelming speed of siegelets creation, one modder can't get their new stuffs for people to try them if they want to preserve original npc templates. New spells are just as hard as rare item to find in shop if the creator's mod didn't modify the shop keeper to hold their new spells. So here's idea, why not let people buy any spells of any levels in one single mod? In this way any other spells mod creation will need not to concern the availability since any spells can be bought with one mod that takes care. What I do: I put many spells for certain range limit to increase the probability or each spells chance to show up. Here's current configure: Elddim 0-23 Chystwind 24-47 Fallraen 48-71 Meren 72-95 Lang 96-108 every 6 level generate 60 spells in their town. ie. [all*] { il_main = #spell/0-5; min = 60; max = 60; } so, theoretically each spell level generate 10 spells in a shop, which almost every spell from 0-108 have a avg. to show up 1-3 times. Benefits: 1.Spell mod developer no longer worry about where their users buy their spells.Just give the spell level and find the right town,the spell show up in shop. 2.Spell mod developer need not to modify any other original files,just create the new spell template with new gas file name, then every spell mod wont conflict with each other as long as they dont modify the npc templates. 3.One mod for all spell mods with-in level range 0 to 108. Cautions: Since every spell level only generate 10 instance, so if certain level of spell have more than 10 different templates, some wont show up. So try to avoid that. Author: gpnsatan Contact : satan@hc.ethome.net.tw !! Siegelet Made In Taiwan !!

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