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  • Autor: Ikkyo
  • Last version: 1.5.?
  • files size: 80,32 kB (82 252 B)
  • required: DS 1.11, DS:LoA,
  • downloaded: 1059

Adds a variety of additional functions to use in custom Dungeon Siege scripts.

Note:

There are two dsdlls, one for regular Dungeon Siege, and the other for the Legends of Aranna expansion. Change the file extension from .dsdll to .ds2dll if you want to use it with DSMod.exe. See functions.txt for a list of function prototypes.

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added: 2010-07-01 15:54:07 Last update: 2010-07-01 15:54:07

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functions.txt

Copyright (C) 2003 Jason 'Ikkyo' Gripp. ikkyo.dsdll functions email: jgripp@budget.net v1.5.3 ======================================= [GoActor] void GoActor::ChangeBaseSkillLevel(char const *,float) float GoActor::GetBaseSkillLevel(char const *) void GoActor::SetBaseSkillLevel(char const *,float) [GoAspect] void GoAspect::SetRenderScale(float) [GoAttack] float GoAttack::GetBaseDamageMax(void) float GoAttack::GetBaseDamageMin(void) void GoAttack::SetBaseDamageMax(float) void GoAttack::SetBaseDamageMin(float) [GoInventory] class Go const * GoInventory::GetOpenSpellbook(void) [GRect] int GRect::GetBottom(void) int GRect::GetLeft(void) int GRect::GetRight(void) int GRect::GetTop(void) void GRect::SetLeft(int) void GRect::SetBottom(int) void GRect::SetRight(int) void GRect::SetTop(int) [Math] float Math::Arccos(float) float Math::Arcsin(float) float Math::Arctan2(float,float) float Math::Arctan(float) float Math::Cosh(float) float Math::Exp(float) bool Math::Finite(float) float Math::FMod(float,float) float Math::Hypotenuse(float,float) float Math::Arccos(float)bool UIShell::IsItemDragged(void) float Math::Ln(float) float Math::Log(float) float Math::Power(float,float) int Math::ShiftL(int,int) int Math::ShiftR(int,int) float Math::Sinh(float) float Math::Sqrt(float) float Math::Tanh(float) float Math::ToFloat(char const *) int Math::ToInt(char const *) [SiegeCamera] void SiegeCamera::SetMaxAzimuth(float) void SiegeCamera::SetMaxDistance(float) void SiegeCamera::SetMinAzimuth(float) void SiegeCamera::SetMinDistance(float) [UIChatBox] void UIChatBox::ClearConsole(void) char const * UIChatBox::GetNewestLine(void) bool UIChatBox::NewestLineContains(char const *) void UIChatBox::SetNewestLine(char const *) [UIGridbox] void UIGridbox::AddItemInfo(char const *) void UIGridbox::BeginTransmute(void) void UIGridbox::ClearGridBox(int,int) Goid const * UIGridbox::GetItemGoid(int) int UIGridbox::GetNumItems(void) bool UIGridbox::IsCellFilled(int,int) char const * UIGridbox::Transmute(void) [UIShell] Goid const * UIShell::GetRolloverGoID(void) unsigned long UIShell::GetRolloverID(void) char const * UIShell::GetRolloverKey(void) [UISlider] int UISlider::GetValue(void) void UISlider::SetValue(int) [UITextBox] int UITextBox::FindLine(int,char const *) int UITextBox::FindLine(char const *) unsigned long UITextBox::GetLineColor(int) char const * UITextBox::GetLineText(int) void UITextBox::SetLineColor(int,unsigned long) [WorldMap] char const * WorldMap::GetMapName(void) [Globals] bool IsKeyPressed(unsigned long) enum eInventoryLocation MakeInventoryLocation(unsigned long) enum ePlayerSkin MakePlayerSkin(unsigned long) unsigned long MakeToolTipColor(char const *) class UIChatBox * QueryDerivedChatBox(class UIWindow *) class UISlider * QueryDerivedSlider(class UIWindow *) enum eInventoryLocation Globals::GetHover(void) void Globals::SetHover(enum eInventoryLocation)

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