Dungeon Siege Revived LoA v0.9.0
By Jason 'Ikkyo' Gripp (jgripp@budget.net)
and Francisco 'Omniscient_Colossus' Athens (omniscientcolossus@yahoo.com)
January 28, 2004
=====================================

I. Introduction

  Dungeon Siege Revived is a modification for Dungeon Siege(TM) by Gas Powered
  Games, Inc.(TM).

  It adds a load of new features, including quest saves, new items, new
  playable characters, and new spells.  Each new item and spell has been
  meticulously balanced with the other items in the game to provide seamless
  integration with the stock Dungeon Siege items and spells, 80+ new items in
  ALL!

  Other notable features include dynamically adjustable camera angle
  restrictions, a playable armored gargoyle, enhanced spell selection, and
  multiplayer quest saving. Here's the hopefully complete list of new features:
  
  Features
  ============================
  [X] Dynamically adjustable camera angle restrictions
  [X] Playable Monster Character
      -Gargoyle, Drake
  [X] MP QuestSave
  [X] Cube of Crafting
      -GUI based crafting system
  [X] Enhanced Spellicons
  [X] New heads for farmgirl
  [X] Global ber level-up messages
  [X] Character level displayed on character sheet
  [X] Persistent monster kills counter
  [X] Increase ranged damage +1 per dexterity
  [X] Str+Dex weapons
      -Katana, Daikatana, Wakizashi, Ninjato
  [X] "Beastfu" melee weapons
      -7 katar variations
  [X] Staff based melee weapons
      -Bisento, Nagamaki, Yari, Trident, Quarterstaff, Iron Staff
  [X] Throwing weapons
      -Throwing Knives (str+dex), Throwing Axes (str+dex)
  [X] Thrown Potions (limited supply)
      -Exploding Potions
  [X] Omniscient_Colossus's Protoweapons
      -Electrode Arc Cannon, Electrode Arc Rifle, Rip-Tooth, Roto-Ring
  [X] New Nature Magic
      -Frost, Teleport, Haste, Telekinesis
  [X] Ranged+Combat Hybrid Magic
      -Fire Arrow, Exploding Arrow
  [X] Ranged+Natural Hybrid Magic
      -Charged Arrow, Cold Arrow
  [X] Melee+Nature Magic
      -New Charged Fist, Frozen Fist
  [X] Ranged Skills
      -Quick-shot, Double Shot
  [X] New unique weapons
      -Bloodletter (Short Sword), Masamune (Daikatana), Caedus Lunari (Hammer)
  [X] New swords
      -Horror Falchion, Horror Blade, Terror Blade, Short Horror Blade
  [X] New helms
      -Kasa, Spikey Helm, Magical Winged Helm, Athena helm, Ritual Helm
	  -Ancient Helm
  [X] New body-armor
      -Blood Armor
  [X] Unlocked player skins
  [X] Wigs (Female only)
  [X] Magical Hair Ribbons (Female only)
  [X] New rollover box
  [X] MP Packmule
  [X] New prefixes and suffixes
      -+All stats, haste boots, IAS weapons
  [X] Dwarf, Gargoyle, Skeleton, and Half-Giant playable in Single Player
  [X] Gameplay tweaks
      -Increased range on some bows
      -Increased Arrow/Spell auto-shoot range
      -Removed circle around focused character's feet
      -Lengthen summon time on all summons
      -Sped up some summons
      -Ability to resummon before old summon expires
      -Disabled Hint Popups
      -Increased XP from casting healing spells
      -Increased XP and gold from transmuting
      -Rings and amulets can now spawn with 2 -fixes (rarely)
      -Increased maximum gold limit to 99,999,999

  Screenshots and more information can be found here:
  http://web.newsguy.com/omniscient_colossus/forge/revived/index.htm


II. Installation and Usage

  There are a couple methods that you can use to install this modification.

  The first method is the most robust, and allows you to easily change from
  running Dungeon Siege Revived to not running it.  First, unzip the Revived
  .zip file you downloaded into your root Dungeon Siege folder. (Usually
  "C:\Program Files\Microsoft Games\Dungeon Siege").  This should create
  a new folder named "Revived_LoA" with all the Revived files in place.
  (revived_loa.dsres, ikkyo_loa.dsdll, and readme.txt).  Now you need to setup
  a new shortcut to run Revived.  The easiest way is to make a copy of your old
  Dungeon Siege shortcut and change the target. An example is provided in the
  zip.  Set the TARGET of the new shortcut to
  
  =============================================================================
  "C:\Games\Dungeon Siege\DSLOA.exe" res_paths=Revived_LoA
  dsdll_path=Revived_LoA
  =============================================================================

  or wherever your DSLOA.exe is located.  The res_paths and dsdll_path
  entries are the most important.  Make sure you didn't make any typos!  This
  way executing the new shortcut will automatically start a game of Dungeon
  Siege Revived.  While executing the old shortcut will start a game of
  unmodified Dungeon Siege.

  The second method is to copy the revived_loa.dsres file into your
  "\Dungeon Siege\DSLOA" folder. 
  (Usually "C:\Program Files\Microsoft Games\Dungeon Siege\DSLOA")
  Also copy the ikkyo_loa.dsdll file into your root Dungeon Siege folder
  (Usually "C:\Program Files\Microsoft Games\Dungeon Siege")

  More installation help can be found here:
  http://www.siegeworks.org/article.php?51.0

  If you are using Windows 95/98/ME, you will also need to copy the dbghelp.dll
  file provided in the zip into your root Dungeon Siege folder.

  Make sure to remove any previous version of this mod when upgrading from an
  older version.

  This modification starts working immediately after installing it. Quests are
  automatically saved periodically (every 60 seconds) and when you exit the
  game.  There's no extra interaction required from the user.  To be extra
  safe, the user can click the "Save Quests" button on the game menu.

  The "Reset Quests" button will erase all quest state information stored in
  your character file.  This can only be done from the host of the game, and
  will only affect the character who clicks on it.

  All items new to Revived will _not_ function if you go back into an
  unmodified game of Dungeon Siege.


III. Removal

  To remove this modification, delete the revived.dsres, ikkyo.dsdll, and
  dbghelp.dll files.  Or, more simply, the Revived folder if you chose that
  method of installation.


IV. Compatibility Issues

  This mod will conflict with other mods that modify the base templates.  I
  don't know which ones, but be warned.  This mod should be compatible with all
  versions of Dungeon Siege >= 1.1.  There are no conflicts for characters
  brought in from "normal" Dungeon Siege games, quests will just be uncompleted
  initially.

  All players need a copy of this modification to play in other's games.

  You are advised not to use other modifications while running Dungeon Siege
  Revived, as you will most likely run into problems.

  This mod will only work with Dungeon Siege: Legends of Aranna's DSLOA.exe.
  To use this mod in normal Dungeon Siege or with LoA's DungeonSiege.exe,
  please use the non-LoA version of Revived instead. It's a seperate download.


V. Changelog

  v0.9.0
  ==========
  -initial release


VI. Information about the Authors

  Jason 'Ikkyo' Gripp
  email: jgripp@budget.net

  I'm just a freelance coder. My biggest project has probably been Desert
  Crisis (www.desertcrisis.com), a Half-Life mod. There I am the lead/only
  coder.  I also created the semi-popular Multiplayer Quest Save mod for the
  original Dungeon Siege.  That mod is integrated fully into this one.

  Send any bugs/issues or suggestions to me via email.  You may also contact me
  on the siegeworks.org message boards if you wish.  I haven't tested the whole
  game yet, so the comments will be appreciated.


  Francisco 'Omniscient_Colossus' Athens
  email: omniscientcolossus@yahoo.com

  Francisco (Omniscient_Colossus) Athens is a visual artist in both logical
  and physical medias - modeling, animation and figure sculpture.  He's known
  in the DS community for his Whips mod and Weapons/Armor Packs.
  Contributions to this mod include models for: throwing and melee weapons,
  goblin invention models and sound fx, hairdos, helmets; armored models and
  new animations for gargoyle; and new spell icon graphics. 
  More information and downloads may be found on his Herena Forge website at
  http://web.newsguy.com/omniscient_colossus.

  Please credit Omniscient Colossus if you use his work in your mod with the
  following statement:

  Custom <models,animation,graphics used> by Omniscient Colossus,
  omniscientcolossus@yahoo.com http://web.newsguy.com/omniscient_colossus


VII. Additional Credits

  -Icemage for initial work on spellicons
  -Richard Ballantyne for use of his throwing weapon templates
  -Tomcat39 for work on hungry_protoweapons_magic.skrit
  -Dreadscythe for designing the Trident and Arc Rifle


VIII. Legal Rhetoric

  This document and associated data files are 
  Copyright 2004 by Jason 'Ikkyo' Gripp.  All rights reserved.
  or
  Copyright 2004 by Francisco 'Omniscient_Colossus' Athens. All rights
  reserved.

  All code and art contained herein is the intellectual property of the author
  (and, in specifically noted cases, of Gas Powered Games, Inc., and other
  entities).  You may modify and/or redistribute this work if you properly
  credit the authors for the work they have done.

  Dungeon Siege is a registered trademark of Gas Powered Games, Inc. and
  Microsoft, Inc.
