Copyright (C) 2004 Jason 'Ikkyo' Gripp.
ikkyo.dsdll functions v1.5.3
email: jgripp@budget.net
This is the list of new functions provided by the ikkyo.dsdll
=======================================


[GoActor]

	void GoActor::ChangeBaseSkillLevel(char const *,float)
	float GoActor::GetBaseSkillLevel(char const *)
	void GoActor::SetBaseSkillLevel(char const *,float)


[GoAspect]

	void GoAspect::SetRenderScale(float)


[GoAttack]

	float GoAttack::GetBaseDamageMax(void)
	float GoAttack::GetBaseDamageMin(void)
	void GoAttack::SetBaseDamageMax(float)
	void GoAttack::SetBaseDamageMin(float)


[GoInventory]

	class Go const * GoInventory::GetOpenSpellbook(void)


[GRect]

	int GRect::GetBottom(void)
	int GRect::GetLeft(void)
	int GRect::GetRight(void)
	int GRect::GetTop(void)
	void GRect::SetLeft(int)
	void GRect::SetBottom(int)
	void GRect::SetRight(int)
	void GRect::SetTop(int)


[Math]

	float Math::Arccos(float)
	float Math::Arcsin(float)
	float Math::Arctan2(float,float)
	float Math::Arctan(float)
	float Math::Cosh(float)
	float Math::Exp(float)
	bool Math::Finite(float)
	float Math::FMod(float,float)
	float Math::Hypotenuse(float,float)
	float Math::Arccos(float)bool UIShell::IsItemDragged(void)
	float Math::Ln(float)
	float Math::Log(float)
	float Math::Power(float,float)
	int Math::ShiftL(int,int)
	int Math::ShiftR(int,int)
	float Math::Sinh(float)
	float Math::Sqrt(float)
	float Math::Tanh(float)
	float Math::ToFloat(char const *)
	int Math::ToInt(char const *)


[SiegeCamera]

	void SiegeCamera::SetMaxAzimuth(float)
	void SiegeCamera::SetMaxDistance(float)
	void SiegeCamera::SetMinAzimuth(float)
	void SiegeCamera::SetMinDistance(float)


[UIChatBox]

	void UIChatBox::ClearConsole(void)
	char const * UIChatBox::GetNewestLine(void)
	bool UIChatBox::NewestLineContains(char const *)
	void UIChatBox::SetNewestLine(char const *)


[UIGridbox]

	void UIGridbox::AddItemInfo(char const *)
	void UIGridbox::BeginTransmute(void)
	void UIGridbox::ClearGridBox(int,int)
	Goid const * UIGridbox::GetItemGoid(int)
	int UIGridbox::GetNumItems(void)
	bool UIGridbox::IsCellFilled(int,int)
	char const * UIGridbox::Transmute(void)


[UIShell]

	Goid const * UIShell::GetRolloverGoID(void)
	unsigned long UIShell::GetRolloverID(void)
	char const * UIShell::GetRolloverKey(void)


[UISlider]

	int UISlider::GetValue(void)
	void UISlider::SetValue(int)


[UITextBox]

	int UITextBox::FindLine(int,char const *)
	int UITextBox::FindLine(char const *)
	unsigned long UITextBox::GetLineColor(int)
	char const * UITextBox::GetLineText(int)
	void UITextBox::SetLineColor(int,unsigned long)


[WorldMap]

	char const * WorldMap::GetMapName(void)


[Globals]

	bool IsKeyPressed(unsigned long)
	enum eInventoryLocation MakeInventoryLocation(unsigned long)
	enum ePlayerSkin MakePlayerSkin(unsigned long)
	unsigned long  MakeToolTipColor(char const *)
	class UIChatBox * QueryDerivedChatBox(class UIWindow *)
	class UISlider * QueryDerivedSlider(class UIWindow *)
	enum eInventoryLocation Globals::GetHover(void)
	void Globals::SetHover(enum eInventoryLocation)