Name: buyModSpells mod

Install: just put the .dsres file under Dungeon Siege\Resource folder

Description:
	
	Due to the overwhelming speed of siegelets creation, one modder
	can't get their new stuffs for people to try them if they want
	to preserve original npc templates.
	
	New spells are just as hard as rare item to find in shop if the
	creator's mod didn't modify the shop keeper to hold their new spells.

	So here's idea, why not let people buy any spells of any levels in one
	single mod? In this way any other spells mod creation will need not to 
	concern the availability since any spells can be bought with one mod
	that takes care.

What I do:
	
	I put many spells for certain range limit to increase the probability
	or each spells chance to show up. Here's current configure:

	Elddim 		0-23
	Chystwind	24-47
	Fallraen	48-71
	Meren		72-95
	Lang		96-108

	every 6 level generate 60 spells in their town.
	ie.

	[all*]
	{
	 	il_main = #spell/0-5;
		min = 60;
		max = 60;
	}

	so, theoretically each spell level generate 10 spells in a shop,
	which almost every spell from 0-108 have a avg. to show up 1-3 times.

Benefits:
	1.Spell mod developer no longer worry about where their users buy their
	  spells.Just give the spell level and find the right town,the spell show
	  up in shop.

	2.Spell mod developer need not to modify any other original files,just 
	  create the new spell template with new gas file name, then every spell
	  mod wont conflict with each other as long as they dont modify the npc
	  templates.

	3.One mod for all spell mods with-in level range 0 to 108.

Cautions:
	Since every spell level only generate 10 instance, so if certain level
	of spell have more than 10 different templates, some wont show up.
	So try to avoid that.
 

Author: gpnsatan
Contact : satan@hc.ethome.net.tw

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